![]() ![]() He sneaks around and gathers information and that is the basis behind this variant. So, my thinking is why not give him a little bit for use? In battle, while most are running around swords and guns blazing, the spy is remaining aloof. The only way he is worth anything is if he gets the first strike on one specific piece. More over, the Spy basically can’t do anything! The Spy is just a terrible hassle to deal with. ![]() Really only the Miner, Spy and the Scout are unique in any major way. The Marshal is mostly unbeatable, so that makes him special, but he doesn’t do anything special. Most of the pieces in Stratego don’t do anything special. I guess that means you’re just throwing wave after wave of men at what turns out to be a minefield. They also don’t touch on what happens if it’s a bomb. That last one is a pretty cool idea, but I feel like I would just end up getting more frustrated not knowing what I keep losing to. “Attacker wins ties”, “Reach the other side to rescue a lost piece” and “Defender doesn’t reveal his rank during an attack against anyone but a Scout”. ![]() In there they have a few alternate rules, but they’re pretty typical, as as alternate rules go. It’s pretty cool, if only a little bit ostentatious. The most recent copy of the game I got was a fancy one that’s made to look like a leather bound book. I almost feel bad adding a few rules to spice it up a bit, but not bad enough that I won’t do it anyway. Nearly everyone I know knows Stratego and has played it at some point as a kid. ![]()
0 Comments
Leave a Reply. |